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Daughter of Urgathoa

What was once a woman now towers as a monstrosity of ectoplasmic flesh, horns, and a tremendous scythelike claw.

Daughter of Urgathoa CR 8

Source Inner Sea World Guide pg. 309, Pathfinder #8: Seven Days to the Grave pg. 82
XP 4,800
NE Large undead
Init +7; Senses darkvision 60 ft.; Perception +17
Aura desecrate (20-ft. radius)

Defense

AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 115 (11d8+66)
Fort +9, Ref +7, Will +11
Defensive Abilities channel resistance +4; Immune undead traits

Offense

Speed fly 40 ft. (perfect)
Melee great claw +16 (2d6+9/x4 plus disease), claw +16 (1d8+9)
Space 10 ft., Reach 10 ft.
Spell-Like Abilities (CL 11th; concentration +16)
Constant - desecrate (centered on self)
Cleric Spells Prepared (CL 6th; concentration +9)
3rd — bestow curse (DC 16), contagion (DC 16), dispel magicD, inflict serious wounds (DC 16)
2nd — death knellD (DC 15), hold person (DC 15), inflict moderate wounds (DC 15), resist energy, spiritual weapon
1st — cause fearD (DC 14), command (DC 14), divine favor, obscuring mist, shield of faith
0 — bleed (DC 13), detect magic, guidance, resistance
D domain spell; Domains Death, Magic

Statistics

Str 27, Dex 17, Con —, Int 18, Wis 16, Cha 21
Base Atk +8; CMB +17; CMD 30
Feats Ability Focus (disease), Combat Casting, Combat Reflexes, Improved Initiative, Power Attack, Vital Strike
Skills Acrobatics +14, Bluff +16, Fly +23, Intimidate +19, Knowledge (religion) +18, Perception +17, Sense Motive +17, Spellcraft +18, Stealth +0
Languages Abyssal, Common, Infernal, Necril

Ecology

Environment any
Organization solitary or cult (1 daughter plus 2d8 human clerics)
Treasure double

Special Abilities

Desecrate (Sp) The bonuses granted from the daughter of Urgathoa’s constant desecrate spell-like ability (which is always centered on herself) are calculated into the stats above.

Disease (Su) Bubonic Plague: Great claw—injury; save Fortitude DC 20; onset immediate; frequency 1/day; effect 1d4 Con damage and target is fatigued; cure 2 consecutive saves. The save DC is Charisma-based.

Great Claw (Ex) One of the daughter’s hands is a tremendous scythe-shaped claw. This attack inflicts ×4 damage on a critical hit, and is treated as an evil weapon for the purposes of penetrating damage reduction.

Spells A daughter of Urgathoa casts spells as a 6th-level cleric of Urgathoa—but although she selects two domains to determine bonus spells, she does not gain any domain powers.

Description

Within the church of the goddess of undeath, few more coveted stations exist than daughter of Urgathoa, yet no high priest can bestow the title, and no living worshiper can take the role. Rather, daughters of Urgathoa are selected by the fickle goddess herself, chosen from her most zealous and accomplished priestesses only at the moment of their deaths. Even after their transformations into things of pestilence and dead flesh, daughters of Urgathoa remain social beings who typically surround themselves with fanatical cults.